Retail & eCommerce
Omnichannel apps, in-store digital experiences, and customer loyalty platforms that integrate with ERPs, catalog systems, and marketing automation stacks.
Real-world projects showcasing our expertise in accessible technology and mobile development for healthcare and enterprise.
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Thesis showcase
TETv2.0 tactile learning system
Design and implementation of a tactile-visual system for pattern recognition by touch using a 3-DOF Cartesian robot, custom electronics, and a mobile app.
Executive summary
Due to the need of educational resources for the inclusive education of people with visual disabilities, the design and implementation of a Cartesian robot that simulates a person who draws with his finger abstract patterns that the person with visual disability recognizes by means of the Touch on your palm or on your finger. This work is an update of the proof of concept proposed by the development group of the platform "Tukii Emociones Tangibles" (TET). The project will carry out an investigation of the sensitive tactile level, as opposed to the recognition of patterns by students of the Special Education Center for people with visual disabilities DECSEDIV. Its potential as a methodological tool is demonstrated in the generation of inclusive educational resources. KEYWORDS: INTERACTIVE ROBOT. VISUAL DISABILITY. SENSORY SUBSTITUTION MOBILE ACCESSIBILITY
Omnichannel apps, in-store digital experiences, and customer loyalty platforms that integrate with ERPs, catalog systems, and marketing automation stacks.

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Inclusive learning tools, accessibility-forward mobile experiences, and data platforms that help nonprofits report outcomes to donors and partners.
Industries
We translate complex requirements into user-friendly, resilient software. Our playbooks are tailored to your sector so you inherit proven workflows from day one.
A social innovation project that laid the foundations for Wycro: blending technology, inclusion, and creativity to transform the learning experience for students with visual impairments.

Tukii emerged in response to the shortage of accessible learning resources. More than 70% of knowledge is acquired visually; for students with vision loss that leaves barely 30% of learning opportunities.
We designed and built a portable robotic device that sketches shapes and patterns on the palm of the hand while narrating immersive stories complemented with sound effects. The result is a multi-sensory experience that strengthens abstract reasoning and emotional intelligence.
Inclusive classrooms in Ecuador usually lack tactile materials and specialist coaching for teachers. Tukii delivers a universal, customisable tool: educators download new stories and exercises through a companion mobile app, keeping the project sustainable over time.
Results: more than 120 students improved their spatial perception and autonomy. The initiative received seed funding and became the launchpad for Wycro’s focus on inclusive technology.
Teacher at the Mariana de Jesús Institute for children who are blind or deaf, with over 10 years of experience in inclusive education, sharing the challenges and importance of tools like Tukii in the classroom.
Engineer John Trujillo’s thesis explores the design and implementation of a cartesian robot capable of drawing tactile patterns on skin, validating its effectiveness as an inclusive educational resource.
